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Research on Collaboration and Collective Intelligence

October 11, 2010 in Serious Play Research

 A team working on one of the tasks used in the study. Teams were asked to assemble complicated Lego® structures based on detailed instructions. Teams were randomly assembled by soliciting participation via Craig's List. Credit: MIT

A team working on one of the tasks used in the study.

NPR carried a news story on collaboration and collective intelligence. I tracked down the foundational research on the National Science Foundation web site and in a serious academic journal called “Science”.

In a study involving 699 individuals, a general collective intelligence emerged. Interestingly enough, this general collective intelligence, or C-factor, was not linked to average or maximum intelligence of individual members. It was linked to average social sensitivity, equality of distribution in turn-taking and in the percentage or women in the group.

For more information, see National Science Foundation (NSF) News – New Study Validates Factors That Enhance the Intelligence of a Group nsf.gov/news/news_summ.jsp?cntn_id=117795

New release includes a great photo of a team working with LEGOs.

Research Documents the Value of LEGO SERIOUS PLAY in Real Time

August 2, 2010 in Serious Play Research

The design of the LEGO SERIOUS PLAY process is based on an extensive body of research on how people, especially adults, learn and how they communicate. New and emerging research is documenting the real-time value of LSP in a variety of workplace settings. A three-year study of ways to improve group dynamics in multidisciplinary design teams at the early stages of innovation documents a number of successful applications of LSP within project design teams and between the design team and stakeholders and users. This research was designed and led by Louise Møller Nielsen and the Department of Art and Design at Aalborg University in Denmark.

Louise Moller Nielsen

Louise Moller Nielsen

Almost all teams begin projects in high spirits and with high expectations. At the first deadline or milestone, spirit and enthusiasm dampen or completely disappears when it becomes clear that there is a gap between expectations and accomplishments. Are there innovative processes to reduce this gap at the early stages of innovation? The purpose of Nielson’s research project was to document the ability of artifacts (LSP constructions) to (1) stimulate conversation within the team and between the team and project stakeholders and (2) create shared frames of reference within the team at the early stages of innovation.

This three-year research project documents the ability of LSP workshops to increase conversation and establish a shared language for project teams ranging from the team changed with designing the next generation of guitar to teams responsible for improving ground support set-up for early stage disaster relief. The study group included traditional manufacturing organizations (such as Daimler) and social service agencies (such as the Red Cross). Louise Møller finds that a team meeting is less successful when the participants “leave the concrete matter (the bricks) on the table in favor of a more typical meeting-style discussion. This (conversation based process) induced longer dialogues and arguments, with fewer participants involved in the discussion.”

In sharp contrast, when team members grounded their conversations by referring to their LSP models, “there was a more rapid dialogue, which included all the participants at all times. Sometimes, it was even as if the critical decisions were formalized by a consensus assurance in the group, and subsequently the shared model was not altered, until all participants around the table had given their acceptance of the change.”

Download the PhD Dissertation of Louise Moller Nielsen (2009) Personal and Shared Experiential Concepts

Serious Play Research

February 28, 2010 in Serious Play Research

According to Wikipedia

Johan Roos and Bart Victor created the “serious play” concept and process in the mid-1990s as way to enable managers to describe, create and challenge their views of their business. Dr. Roos is now President of Copenhagen Business School and Dr. Bart Victor is Cal Turner Professor of Moral Leadership at Vanderbilt University but when they created serious play they were both professors at IMD in Switzerland. The conceptual foundation of serious play combines ideas from constructivism (Piaget 1951), its subsequent version constructionism (Harel and Papert 1991), complex adaptive system theory (Holland 1995) and autopoietic corporate epistemology (von Krogh and Roos 1994; 1995) applied to the context of management and organizations.

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