Tag Archives: Lego

LEGO SERIOUS PLAY Helps Build a Shared Understanding between the Scrum Team and the Product Owner

by Stan Kurkovsky, kurkovsky@ccsu.edu, @SKurkovsky

Scrum is an agile iterative software development methodology in which a team of software developers works in well defined increments (sprints). Each sprint typically results in adding new features to the software product. LEGO SERIOUS PLAY has been successfully adapted both for team building and as a tool for conducting sprint retrospectives in Scrum software development projects. A retrospective is a meeting of the entire development team facilitated by the Scrum Master and conducted at the end of each sprint, during which the team reflects on the past sprint and answers two key questions: what went well and what can be improved during the next sprint? If applied properly, LEGO SERIOUS PLAY can make sprint retrospectives more productive by getting people to discuss their experiences in the last sprint more openly and communicate their ideas in a more constructive way.

Individual Strength: Flexibility When Working with Constraints - by Stan Kurkovsky
Individual Strength: Flexibility When Working with Constraints – by Stan Kurkovsky

It is relatively easy to make the development team members to communicate with each other since they all work on the same project on the daily basis, and they most likely share a similar background and experience in various aspects of software development. However, ensuring clear communication between the Scrum team and the product owner is not always an easy goal to achieve. A product owner is typically a lead user of the software being developed. The main responsibility of the product owner is to establish a clear vision for the product being built, which is accomplished by writing project specification in the form of prioritized user stories. In practice, a product owner does not always understand the problems the developers may be facing in order to build what the product owner wants. And vice versa, the developers may not always have a clear idea of what the product owner really needs. This situation is perfectly illustrated in this infamous comic.

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Building LEGO Collage for Anti-Bullying – Upcoming Event

Upcoming event with LEGO SERIOUS PLAY by I am Anti Bully #iamantibully – Saturday, February 7, 2015 from 1:00 PM to 5:00 PM (PST) Vancouver, BC. Register here.

I am anti bully LEGO Poster
I am anti bully LEGO Poster

Looking to embrace your creative genius?

Here’s a challenge for you – show your commitment as an anti-bully through building with LEGO® SERIOUS PLAY®! Form a team of 4 with your family and friends, or sign up as an individual to join a team, and enjoy an afternoon of fun playing with LEGO® bricks. Ticket price includes light refreshments, LEGO® materials to build with at the event and your very own LEGO® hero keychain to keep and take home!

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Using Lego Serious Play to teach Software Engineering

by Stan Kurkovsky, kurkovsky@ccsu.edu, @SKurkovsky

Software engineering courses at the post-secondary level usually integrate students’ programming skills with their knowledge in many other areas of computing, such as databases, security, or computer networks. Software engineering, however, is much more than simply putting existing knowledge and skills to practice. There are many important principles and concepts that are central to the practice of modern software engineering, such as requirements engineering, emergent properties, socio-technical systems, etc. Given the engineering nature of the discipline, one of the best ways to learn these principles is usually to apply them in a practical context, such as a case study.

Lego Serious Play Case Study for Software Engineering - by Stan Kurkovski
Lego Serious Play Case Study for Software Engineering – by Stan Kurkovsky

Recently, we began using LEGO SERIOUS PLAY as a foundation for hands-on case studies to teach the core concepts of software engineering to senior (4th year) students at a university. As with all LEGO SERIOUS PLAY workshops, students were first introduced to  LEGO SERIOUS PLAY by participating in a skill building session, which took an entire 75-minute period. All of our case studies went beyond building individual models and included building either a shared, a landscape model, or both, which promotes team building and creating of shared understanding. These two kinds of models force students to compare their thoughts and views on the same concept, which helps each student correct any possible misconceptions and crystallize their understanding of that concept. We piloted several LSP-based case studies, one of which is described below.

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Annual Community Meeting for trained and certified LEGO SERIOUS PLAY facilitators

Lego Serious Play Days in 2014
Lego Serious Play Days in 2014

Still energized by the meeting earlier this year, we have looked at the many inputs and set dates for the 2015. It will be September 28 and 29; it seems to represent the best global compromise. The venue will be in Billund, Denmark. LEGO Company HQ is located in Billund.

The meeting is open for certified facilitators.

We will post more information about the meeting and call for presentations in April – May.

Wishing you all a Happy Holiday Season

Per Kristiansen and Robert Rasmussen
Association of Master Trainers.

The LEGO® – Retrospective

Slightly different from “classic” LEGO SERIOUS PLAY methodology, Dominic Krimmer (Twitter@dkrimmer84) has written an interesting case study about the combination of LEGO and Scrum tools. Here is his blog post “The LEGO Retrospective

LEGO Retrospective by Dominic Krimmer
LEGO Retrospective by Dominic Krimmer

The LEGO® – Retrospective is a quite nice method I tried out with a team in my current company. The reason why this exercise is so exciting is the fact that team members are joining a totally new creative space where they can try out to express their thoughts on an abstract layer. In this post I’d like to share some experiences about this improvised retrospective.

Time needed:
preparation: 10 minutes
retrospective: 60-90 minutes

What you can expect:

The LEGO® – Retrospective helps teams to dive into another kind of space where the rules of ordinary life are temporarily suspended and replaced with the rules of this game. As almost everybody played with LEGO® in his childhood you can expect a high engagement as adults might love to remember the good old creative time :-)

Object of play the LEGO® – Retrospective:

Most of us are familiar with LEGO® – one of the best known brand toys. This game gives team members an opportunity to express their views on an abstract way. It’s valuable because you are able to create the conditions that will allow unexpected and surprising solutions to emerge.

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